Avening Primary School

Computing 

 

 At Avening Primary School, we recognise ICT encompasses every part of modern life and it is important that our children are taught how to use these tools and more importantly, how to use them safely. We believe that it is important for children, staff and the wider school community to have the confidence and ability to use these tools to prepare them for an ever-changing and rapidly developing world.  

 ‘A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.’ – National Curriculum 2013

 Our Curriculum Intent for Computing

Click here for our Computing Policy (due for review Summer 2020)

Our overarching aim for Computing is to enable all our staff and pupils to be confident, competent, independent and safe users and learners of ICT.

 We aim to enable children to:

  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • be responsible, competent, confident and creative users of information and communication technology.

 The Computing curriculum at Avening Primary School is built around the statutory content of the 2014 National Curriculum and the Early Years Foundation Stage Curriculum. Computing is a foundation subject; the National Curriculum programmes of study include:

 Key stage 1 -  pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • create and debug simple programs.
  • use logical reasoning to predict the behaviour of simple programs.
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • recognise common uses of information technology beyond school.
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 Key stage 2  - pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

At our school, Computing can be taught in blocks or on a weekly basis depending on what teaching staff judge to be most effective for that unit of work. Our Computing curriculum is underpinned by the Barefoot Computing scheme of work. Key vocabulary and knowledge is identified on our Computing Scheme of Work.

An overview of the computing curriculum is below:

 

 

Year A

Year B

Autumn

Spring

Summer

Autumn

Spring

Summer

KS1 1

In and Around Avening:

Crazy Character Algorithms

 

Beebots Tinkering

 

E-safety – Key words

Superheroes:

Safety snakes - E-safety

 

Sharing sweets - algorithms

Dens and Dandelions:

Introduction to pattern unplugged

 

Scratch Junior Tinkering/ Knock Knock

 

E-safety – Sites I like

Fire and Ice:

Beebots Tinkering

 

Beebots 1,2,3

 

E-safety – Screen out the mean

 

Saints, dragons and a Castle:

Safety snakes - E-safety

 

Spelling Rules – alogrithms

 

Introduction to Decomposition unplugged

 

E-safety – Staying safe online

Animal Magic:

World Map Logic

 

Scratch Tinkering

 

Pizza Pickle: Scratch Debugging

 

E-safety – Follow me Digital Trail

Y3/4

The Savage Stone Age:

Scratch Tinkering/ Working with outputs

 

Dinosaur Fossil Animation Sequence

 

E-safety – Writing good emails; The Key Keyword

Rotten Romans:

Introduction to Abstraction Unplugged

 

Introduction to Variables Unplugged/

Maths quiz variables/

Maths quiz selection

 

E-safety – Powerful passwords

Tour de France:

2D shape Drawings (logic and algorithms

 

Shapes and Crystal Flowers Repetition (write program)

 

E-safety – Things for Sale/ Private and Personal Information

Feeling Fit:

Scratch Tinkering

 

Introduction to Pattern unplugged

 

Classroom sound monitor – controlling physical systems with Scratch

 

E-safety – The Power of Words; My Online Community

Rivers and Mountains:

Bug in the Water – write and create a control system

 

Introduction to Decomposition unplugged

 

Animated Poem Decomposition

 

E-safety unit – Show respect online

Mighty Olympians:

Kodu Tinkering/ Use Selection in Programs: Kodu game

 

E-safety – Rings of Responsibility; Whose it is, anyway?

Y5/6

Industry:

Network Hunt

 

E-safety – Strong Passwords; Digital Citizenship Pledge

Vicious Vikings:

Selecting Search Results

 

KS2 Ranking Search Results

 

Viking Raid animation sequence

 

E-safety – You’ve won a prize; How to cite a site

We are the Future:

Make a Game Project: Design, write and debug programs

 

E-safety – Picture Perfect

Star Gazers:

Solar System Simulation

 

E-safety – What’s cyber-bullying? Privacy Rules

Hola Mexico:

Introduction to Logical Reasoning unplugged

 

Logical Number Sequences (simple algorithms)

 

E-safety – Talking Safety Online

Super Digital Citizen

Doctor, Doctor:

Modelling the Internet

 

Introduction to HTML with Mozilla X-Ray Goggles

 

E-safety – Selling Stereotypes

 We have bank of laptops and tablet computers to which the children have access.

  

EARLY YEARS FOUNDATION STAGE 

Within the EYFS, the specific areas of ‘Personal, Social and Emotional Development’ and ‘Understanding the World’ help children to develop a positive sense of themselves and others; form positive relationships and develop respect for others; develop social skills and learn how to manage their feelings; understand appropriate behaviour in groups; and to explore, observe and find out about people, places, technology and the environment.

 Continuous provision is resourced to ensure that pupils are given the opportunity to explore the world around them and how technology can be used to support their exploration, via cameras, whiteboards, tablet computers, laptops etc.